
fun.h (contains useful functions )
fun.cpp
  |
  |
  |        myString.h ( contains a ncie string class )
  |        myString.cpp
  \         /
   \       /
    \     /
    room.h ( contains string's to describe pickups and the room )
    room.cpp
       |
       |
    board.h ( linked struct of rooms, both a list and a graph )
    board.cpp
       |
       |
    player.h ( inherits from board, a particular instance of the board, a game, if you will )
    player.cpp ( I think this is a bad idea, and it's not currently implemented, prob stay that way.. )
       |       ( maybe this should keep an inventory of pickups? )
       |       ( the Board already keeps track of current location )
       |
     game.cpp ( the game playing )

